Book 1 - Zombie Feast
Different values: 29
=====================================
object {Book 1 - Zombie Feast}
    _id : string {Book 1 - Zombie Feast._id} (all different values)
    folder : string {Book 1 - Zombie Feast.folder} (same value: W2N1iOF6UnZHcrrZ)
    img : string {Book 1 - Zombie Feast.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x21)
        systems/pf2e/icons/default-icons/hazard.svg (x8)
    items : array<object> {Book 1 - Zombie Feast.items}
        Length: min=1 max=32
        Value type: object {Book 1 - Zombie Feast.items.[]}
            _id : string {Book 1 - Zombie Feast.items.[]._id} (189 different values)
            img : string {Book 1 - Zombie Feast.items.[].img} (55 different values)
            name : string {Book 1 - Zombie Feast.items.[].name} (144 different values)
            sort : integer {Book 1 - Zombie Feast.items.[].sort} (33 different values)
            system : object {Book 1 - Zombie Feast.items.[].system}
                [attack] : object {Book 1 - Zombie Feast.items.[].system.attack}
                    value : string {Book 1 - Zombie Feast.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 1 - Zombie Feast.items.[].system.attackEffects}
                    [custom] : string {Book 1 - Zombie Feast.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {Book 1 - Zombie Feast.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 1 - Zombie Feast.items.[].system.attackEffects.value.[]} (7 different values)
                            grab (x4)
                            impart-fears (x1)
                            knockdown (x2)
                            stupefying-touch (x1)
                            ghoul-ghoul-fever (x1)
                            ghoul-paralysis (x2)
                            skull-twist (x1)
                [bonus] : object {Book 1 - Zombie Feast.items.[].system.bonus}
                    value : integer {Book 1 - Zombie Feast.items.[].system.bonus.value} (11 different values)
                        7 (x3)
                        0 (x4)
                        8 (x6)
                        13 (x3)
                        12 (x6)
                        10 (x1)
                        11 (x5)
                        1 (x2)
                        16 (x1)
                        9 (x3)
                        6 (x1)
                [damageRolls] : object {Book 1 - Zombie Feast.items.[].system.damageRolls}
                    [0] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.0}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.0.damage} (4 different values)
                            1d4+1 (x1)
                            1d6+4 (x1)
                            1 (x1)
                            2d6 (x1)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.0.damageType} (4 different values)
                            slashing (x1)
                            piercing (x1)
                            acid (x1)
                            cold (x1)
                    [dq45vcpx6mdsndc9lqk5] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damage} (same value: 1d6+2)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damageType} (same value: piercing)
                    [dwrkset6aqlc83mmdz1s] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damage} (same value: 1d6+2)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damageType} (same value: piercing)
                    [t8u20ze2cbpetbna4630] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.t8u20ze2cbpetbna4630}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damage} (same value: 3d6)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damageType} (same value: void)
                    [yq9mtgezlm84opp4gb7m] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damage} (same value: 1d4+1)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damageType} (same value: piercing)
                    [hsflesustld7ss5flx4i] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.hsflesustld7ss5flx4i}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.hsflesustld7ss5flx4i.damage} (same value: 1d6+2)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.hsflesustld7ss5flx4i.damageType} (same value: bludgeoning)
                    [ajy8g7yoy273sim1iycl] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.ajy8g7yoy273sim1iycl}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damage} (same value: 1d6+2)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damageType} (same value: bludgeoning)
                    [dzwy4wf3jn8h8pm900z0] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damage} (same value: 1d10+5)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damageType} (same value: bludgeoning)
                    [94mxuhmeqy8m7t5ew7d4] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damage} (same value: 1d4+1)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damageType} (same value: bludgeoning)
                    [1] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.1}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1.damage} (3 different values)
                            1 (x1)
                            2d6 (x1)
                            2 (x1)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1.damageType} (3 different values)
                            bleed (x1)
                            acid (x1)
                            cold (x1)
                        category : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1.category} (2 different values)
                            persistent (x1)
                            splash (x1)
                    [4v9w1veolgjcz3d4wjyb] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damage} (same value: 2d4+6)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damageType} (same value: piercing)
                    [u2jbshjluklmdggcy8hb] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.u2jbshjluklmdggcy8hb}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damage} (same value: 1d6+6)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damageType} (same value: slashing)
                    [siclbj2q01h71dye4dsy] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.siclbj2q01h71dye4dsy}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damage} (same value: 2d4+6)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damageType} (same value: piercing)
                    [ajc9tvpi29j6jogfh849] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.ajc9tvpi29j6jogfh849}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damage} (same value: 1d12+5)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damageType} (same value: piercing)
                    [dpsxl5vgq494jxn7dfpa] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damage} (same value: 1d4)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damageType} (same value: slashing)
                    [wcghqptu0cixr0caaupl] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.wcghqptu0cixr0caaupl}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (same value: 1d6+4)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: bludgeoning)
                    [1exxwedc4wrh5c2fqmbr] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damage} (same value: 1d10+4)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damageType} (same value: acid)
                    [qcnqw1exks9e2u1stt6g] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damage} (same value: 2d6+5)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damageType} (same value: piercing)
                    [fml2ghpfwnncmyo5ppjj] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damage} (same value: 1d4+9)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damageType} (same value: slashing)
                    [2] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.2}
                        category : string {Book 1 - Zombie Feast.items.[].system.damageRolls.2.category} (same value: splash)
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.2.damage} (same value: 2)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.2.damageType} (same value: acid)
                    [ag3f4yj5ylrr5fsu0wnm] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damage} (same value: 1d6)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damageType} (same value: piercing)
                    [yx136lmgp256kt9wmy48] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.yx136lmgp256kt9wmy48}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damage} (same value: 1d6+2)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damageType} (same value: piercing)
                    [n7rpir3rvo1ird7glfa6] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damage} (same value: 2d12+11)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damageType} (same value: slashing)
                    [vgb24rhxs3l8571asjr3] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.vgb24rhxs3l8571asjr3}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damage} (same value: 1d10+4)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damageType} (same value: bludgeoning)
                    [qclmce9tbp3owzbci8lf] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.qclmce9tbp3owzbci8lf}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damage} (same value: 1d6+3)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damageType} (same value: piercing)
                    [kprurafml0s4o7de5pzr] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.kprurafml0s4o7de5pzr}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damage} (same value: 1d4+3)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damageType} (same value: slashing)
                    [c81zp2vfwve3fixtr8a1] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damage} (same value: 1d8+4)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damageType} (same value: piercing)
                    s9tohf0podrnr6ykbhud : object {Book 1 - Zombie Feast.items.[].system.damageRolls.s9tohf0podrnr6ykbhud}
                        damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damage} (same value: 1d4+3)
                        damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damageType} (same value: piercing)
                description : object {Book 1 - Zombie Feast.items.[].system.description}
                    value : string {Book 1 - Zombie Feast.items.[].system.description.value} (117 different values)
                publication : object {Book 1 - Zombie Feast.items.[].system.publication}
                    license : string {Book 1 - Zombie Feast.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {Book 1 - Zombie Feast.items.[].system.publication.remaster} (same value: False)
                    title : string {Book 1 - Zombie Feast.items.[].system.publication.title} (5 different values)
                         (x115)
                        Pathfinder Bestiary (x17)
                        Pathfinder Bestiary 2 (x9)
                        Pathfinder Core Rulebook (x45)
                        Pathfinder Advanced Player's Guide (x3)
                rules : ###FoundryRulesObject###
                [slug] : string {Book 1 - Zombie Feast.items.[].system.slug} (56 different values)
                [traits] : object {Book 1 - Zombie Feast.items.[].system.traits}
                    rarity : string {Book 1 - Zombie Feast.items.[].system.traits.rarity} (3 different values)
                        common (x166)
                        uncommon (x6)
                        unique (x1)
                    value : array<string> {Book 1 - Zombie Feast.items.[].system.traits.value}
                        Length: min=0 max=8
                        Value type: string {Book 1 - Zombie Feast.items.[].system.traits.value.[]} (59 different values)
                    [traditions] : array<string> {Book 1 - Zombie Feast.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 1 - Zombie Feast.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x21)
                            occult (x26)
                            divine (x14)
                            primal (x5)
                [weaponType] : object {Book 1 - Zombie Feast.items.[].system.weaponType}
                    value : string {Book 1 - Zombie Feast.items.[].system.weaponType.value} (2 different values)
                        melee (x23)
                        ranged (x6)
                [actionType] : object {Book 1 - Zombie Feast.items.[].system.actionType}
                    value : string {Book 1 - Zombie Feast.items.[].system.actionType.value} (4 different values)
                        passive (x54)
                        action (x26)
                        reaction (x11)
                        free (x1)
                [actions] : object {Book 1 - Zombie Feast.items.[].system.actions}
                    [value] : integer {Book 1 - Zombie Feast.items.[].system.actions.value} (2 different values)
                        1 (x16)
                        2 (x10)
                [category] : string {Book 1 - Zombie Feast.items.[].system.category} (8 different values)
                    interaction (x19)
                    defensive (x24)
                    offensive (x42)
                    simple (x2)
                    light (x2)
                    martial (x4)
                    elixir (x1)
                    other (x1)
                [mod] : object {Book 1 - Zombie Feast.items.[].system.mod}
                    value : integer {Book 1 - Zombie Feast.items.[].system.mod.value} (6 different values)
                        3 (x1)
                        4 (x1)
                        9 (x1)
                        5 (x1)
                        12 (x1)
                        6 (x1)
                [proficient] : object {Book 1 - Zombie Feast.items.[].system.proficient}
                    value : integer {Book 1 - Zombie Feast.items.[].system.proficient.value} (same value: 0)
                [baseItem] : string {Book 1 - Zombie Feast.items.[].system.baseItem} (5 different values)
                    leather-armor (x2)
                    dagger (x1)
                    scythe (x1)
                    alchemical-bomb (x2)
                    shortsword (x1)
                [bonusDamage] : object {Book 1 - Zombie Feast.items.[].system.bonusDamage}
                    value : integer {Book 1 - Zombie Feast.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 1 - Zombie Feast.items.[].system.bulk}
                    value : mixed
                        integer {Book 1 - Zombie Feast.items.[].system.bulk.value} (3 different values)
                            0 (x5)
                            1 (x4)
                            2 (x1)
                        float {Book 1 - Zombie Feast.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [damage] : object {Book 1 - Zombie Feast.items.[].system.damage}
                    [damageType] : string {Book 1 - Zombie Feast.items.[].system.damage.damageType} (4 different values)
                        piercing (x3)
                        slashing (x1)
                        acid (x1)
                        cold (x1)
                    [dice] : integer {Book 1 - Zombie Feast.items.[].system.damage.dice} (2 different values)
                        1 (x5)
                        2 (x1)
                    [die] : string {Book 1 - Zombie Feast.items.[].system.damage.die} (4 different values)
                        d6 (x3)
                        d4 (x1)
                        d10 (x1)
                         (x1)
                    [0] : object {Book 1 - Zombie Feast.items.[].system.damage.0}
                        [applyMod] : boolean {Book 1 - Zombie Feast.items.[].system.damage.0.applyMod} (2 different values)
                            True (x5)
                            False (x1)
                        [category] : mixed
                        formula : string {Book 1 - Zombie Feast.items.[].system.damage.0.formula} (5 different values)
                            0 (x2)
                            2 (x1)
                            2d4 (x1)
                            1d6 (x2)
                            1d4 (x1)
                        kinds : array<string> {Book 1 - Zombie Feast.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Zombie Feast.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {Book 1 - Zombie Feast.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 1 - Zombie Feast.items.[].system.damage.0.type} (3 different values)
                            mental (x4)
                            untyped (x2)
                            void (x1)
                    [persistent] : object {Book 1 - Zombie Feast.items.[].system.damage.persistent}
                        faces : integer {Book 1 - Zombie Feast.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {Book 1 - Zombie Feast.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {Book 1 - Zombie Feast.items.[].system.damage.persistent.type} (same value: acid)
                [equipped] : object {Book 1 - Zombie Feast.items.[].system.equipped}
                    carryType : string {Book 1 - Zombie Feast.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Book 1 - Zombie Feast.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                [group] : string {Book 1 - Zombie Feast.items.[].system.group} (5 different values)
                    leather (x2)
                    knife (x1)
                    polearm (x1)
                    bomb (x2)
                    sword (x1)
                [hardness] : integer {Book 1 - Zombie Feast.items.[].system.hardness} (same value: 0)
                [hp] : object {Book 1 - Zombie Feast.items.[].system.hp}
                    max : integer {Book 1 - Zombie Feast.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 1 - Zombie Feast.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 1 - Zombie Feast.items.[].system.level}
                    value : integer {Book 1 - Zombie Feast.items.[].system.level.value} (4 different values)
                        0 (x14)
                        1 (x27)
                        3 (x7)
                        2 (x4)
                [material] : object {Book 1 - Zombie Feast.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Book 1 - Zombie Feast.items.[].system.price}
                    value : object {Book 1 - Zombie Feast.items.[].system.price.value}
                        [gp] : integer {Book 1 - Zombie Feast.items.[].system.price.value.gp} (6 different values)
                            2 (x3)
                            60 (x1)
                            10 (x2)
                            3 (x4)
                            58 (x1)
                            1 (x1)
                        [sp] : integer {Book 1 - Zombie Feast.items.[].system.price.value.sp} (4 different values)
                            7 (x1)
                            2 (x1)
                            9 (x1)
                            8 (x1)
                [quantity] : integer {Book 1 - Zombie Feast.items.[].system.quantity} (5 different values)
                    3 (x1)
                    1 (x15)
                    6 (x1)
                    4 (x1)
                    2 (x2)
                [range] : mixed
                    object {Book 1 - Zombie Feast.items.[].system.range}
                        value : string {Book 1 - Zombie Feast.items.[].system.range.value} (7 different values)
                            30 feet (x17)
                            planetary (x1)
                            10 feet (x1)
                            touch (x3)
                             (x5)
                            60 feet (x4)
                            120 feet (x1)
                    integer {Book 1 - Zombie Feast.items.[].system.range} (same value: 20)
                [reload] : object {Book 1 - Zombie Feast.items.[].system.reload}
                    value : string {Book 1 - Zombie Feast.items.[].system.reload.value} (2 different values)
                        - (x4)
                         (x2)
                [runes] : object {Book 1 - Zombie Feast.items.[].system.runes}
                    potency : integer {Book 1 - Zombie Feast.items.[].system.runes.potency} (2 different values)
                        0 (x6)
                        1 (x2)
                    property : array<> {Book 1 - Zombie Feast.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Book 1 - Zombie Feast.items.[].system.runes.striking} (2 different values)
                        0 (x5)
                        1 (x1)
                    [resilient] : integer {Book 1 - Zombie Feast.items.[].system.runes.resilient} (same value: 0)
                [size] : string {Book 1 - Zombie Feast.items.[].system.size} (2 different values)
                    med (x19)
                    lg (x1)
                [splashDamage] : object {Book 1 - Zombie Feast.items.[].system.splashDamage}
                    value : integer {Book 1 - Zombie Feast.items.[].system.splashDamage.value} (2 different values)
                        0 (x4)
                        2 (x2)
                [usage] : object {Book 1 - Zombie Feast.items.[].system.usage}
                    value : string {Book 1 - Zombie Feast.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x13)
                        worn (x2)
                        held-in-two-hands (x3)
                [acBonus] : integer {Book 1 - Zombie Feast.items.[].system.acBonus} (same value: 1)
                [checkPenalty] : integer {Book 1 - Zombie Feast.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {Book 1 - Zombie Feast.items.[].system.dexCap} (same value: 4)
                [speedPenalty] : integer {Book 1 - Zombie Feast.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {Book 1 - Zombie Feast.items.[].system.strength} (same value: 0)
                [deathNote] : boolean {Book 1 - Zombie Feast.items.[].system.deathNote} (same value: True)
                [autoHeightenLevel] : object {Book 1 - Zombie Feast.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Book 1 - Zombie Feast.items.[].system.prepared}
                    flexible : boolean {Book 1 - Zombie Feast.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 1 - Zombie Feast.items.[].system.prepared.value} (4 different values)
                        innate (x2)
                        prepared (x1)
                        focus (x2)
                        spontaneous (x1)
                [proficiency] : object {Book 1 - Zombie Feast.items.[].system.proficiency}
                    value : integer {Book 1 - Zombie Feast.items.[].system.proficiency.value} (same value: 1)
                [showSlotlessLevels] : object {Book 1 - Zombie Feast.items.[].system.showSlotlessLevels}
                    value : boolean {Book 1 - Zombie Feast.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {Book 1 - Zombie Feast.items.[].system.slots}
                    [slot0] : object {Book 1 - Zombie Feast.items.[].system.slots.slot0}
                        max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 1 - Zombie Feast.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 1 - Zombie Feast.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    2h3htSEYeuBsFvFF (x1)
                                    oO5VN6Dl5v2wCH0M (x1)
                                    lfQgf3cOkKJdz1Bq (x1)
                                    rOkXu00Zh3yR5Jk5 (x1)
                                    q9vzuAkORMfLfEQ3 (x1)
                    [slot1] : object {Book 1 - Zombie Feast.items.[].system.slots.slot1}
                        max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot1.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        [prepared] : array<object> {Book 1 - Zombie Feast.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 1 - Zombie Feast.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    fkYPqVgjO22uquiz (x1)
                                    C7rdLpWZj99OsoUS (x1)
                                    77FTezZiCqjpP6W7 (x2)
                        value : integer {Book 1 - Zombie Feast.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {Book 1 - Zombie Feast.items.[].system.slots.slot2}
                        max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot2.max} (same value: 4)
                        prepared : array<object> {Book 1 - Zombie Feast.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 1 - Zombie Feast.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    Qo7uOJjrIjA8Mh7d (x1)
                                    WBw1GdBDMbEKUrqJ (x2)
                                    gBihVlAdW4YihrQy (x1)
                    [slot3] : object {Book 1 - Zombie Feast.items.[].system.slots.slot3}
                        max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {Book 1 - Zombie Feast.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 1 - Zombie Feast.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    JjNMb8Mh6VSvta9A (x1)
                                    LJy2DBMhnTUobqhJ (x1)
                                    1PFhHfkv7VmCqR9A (x1)
                [spelldc] : object {Book 1 - Zombie Feast.items.[].system.spelldc}
                    dc : integer {Book 1 - Zombie Feast.items.[].system.spelldc.dc} (3 different values)
                        18 (x3)
                        22 (x2)
                        17 (x1)
                    mod : integer {Book 1 - Zombie Feast.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 1 - Zombie Feast.items.[].system.spelldc.value} (3 different values)
                        10 (x3)
                        14 (x2)
                        9 (x1)
                [tradition] : object {Book 1 - Zombie Feast.items.[].system.tradition}
                    value : string {Book 1 - Zombie Feast.items.[].system.tradition.value} (2 different values)
                        occult (x5)
                        primal (x1)
                [area] : object {Book 1 - Zombie Feast.items.[].system.area}
                    type : string {Book 1 - Zombie Feast.items.[].system.area.type} (2 different values)
                        emanation (x3)
                        burst (x1)
                    value : integer {Book 1 - Zombie Feast.items.[].system.area.value} (3 different values)
                        5 (x1)
                        60 (x2)
                        10 (x1)
                [cost] : object {Book 1 - Zombie Feast.items.[].system.cost}
                    value : string {Book 1 - Zombie Feast.items.[].system.cost.value} (2 different values)
                         (x31)
                        black onyx, see Table 7-1 (x1)
                [counteraction] : boolean {Book 1 - Zombie Feast.items.[].system.counteraction} (2 different values)
                    False (x31)
                    True (x1)
                [defense] : object {Book 1 - Zombie Feast.items.[].system.defense}
                    save : object {Book 1 - Zombie Feast.items.[].system.defense.save}
                        basic : boolean {Book 1 - Zombie Feast.items.[].system.defense.save.basic} (2 different values)
                            False (x10)
                            True (x4)
                        statistic : string {Book 1 - Zombie Feast.items.[].system.defense.save.statistic} (2 different values)
                            fortitude (x4)
                            will (x10)
                [duration] : object {Book 1 - Zombie Feast.items.[].system.duration}
                    [sustained] : boolean {Book 1 - Zombie Feast.items.[].system.duration.sustained} (2 different values)
                        True (x8)
                        False (x24)
                    value : mixed
                        string {Book 1 - Zombie Feast.items.[].system.duration.value} (10 different values)
                             (x12)
                            until the next time you make your daily preparations (x1)
                            1 minute (x8)
                            10 minutes (x1)
                            until the end of the target's next turn (x2)
                            1 round (x3)
                            until the start of your next turn (x2)
                            1 hour (x1)
                            5 minutes (x1)
                            varies (x1)
                        integer {Book 1 - Zombie Feast.items.[].system.duration.value} (same value: 0)
                [heightening] : object {Book 1 - Zombie Feast.items.[].system.heightening}
                    [levels] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels}
                        [3] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.3}
                            [range] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.range}
                                value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.range.value} (same value: 60 feet)
                            target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.target}
                                value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    1 unattended object with a Bulk of 1 or less (x2)
                                    5 creatures (x1)
                        [5] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.5}
                            [range] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.range}
                                value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    120 feet (x2)
                                    60 feet (x2)
                            [target] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.target}
                                value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                        [4] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.4}
                            target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.4.target}
                                value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person)
                        [6] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.6}
                            target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.6.target}
                                value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
                        [7] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.7}
                            target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.7.target}
                                value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
                    type : string {Book 1 - Zombie Feast.items.[].system.heightening.type} (2 different values)
                        fixed (x9)
                        interval (x7)
                    [damage] : object {Book 1 - Zombie Feast.items.[].system.heightening.damage}
                        0 : string {Book 1 - Zombie Feast.items.[].system.heightening.damage.0} (4 different values)
                            1d6 (x4)
                            2 (x1)
                            2d4 (x1)
                            1d4 (x1)
                    [interval] : integer {Book 1 - Zombie Feast.items.[].system.heightening.interval} (2 different values)
                        2 (x2)
                        1 (x5)
                [location] : object {Book 1 - Zombie Feast.items.[].system.location}
                    [value] : string {Book 1 - Zombie Feast.items.[].system.location.value} (6 different values)
                        IO3T4Bekj7HVtkG3 (x1)
                        Kp1tPvhmT2VzW9eU (x14)
                        DVRJwMbDdsZOtsoJ (x3)
                        7Mi919w7h4kCFTsl (x8)
                        NEKpZoOfoUVij6kk (x2)
                        cswdvwqMZbvUdHQm (x3)
                    [heightenedLevel] : integer {Book 1 - Zombie Feast.items.[].system.location.heightenedLevel} (2 different values)
                        1 (x4)
                        2 (x1)
                [requirements] : string {Book 1 - Zombie Feast.items.[].system.requirements} (same value: )
                [target] : object {Book 1 - Zombie Feast.items.[].system.target}
                    value : string {Book 1 - Zombie Feast.items.[].system.target.value} (11 different values)
                         (x8)
                        1 creature (x14)
                        1 creature you know by name and have met in person (x1)
                        1 dead creature (x1)
                        1 living creature (x1)
                        enemies in the area (x1)
                        1 ally and 1 enemy (x1)
                        1 enemy (x1)
                        your familiar (x1)
                        1 living or undead creature (x1)
                        1 unattended object of light Bulk or less (x2)
                [time] : object {Book 1 - Zombie Feast.items.[].system.time}
                    value : string {Book 1 - Zombie Feast.items.[].system.time.value} (6 different values)
                        2 (x22)
                        10 minutes (x1)
                        1 day (x1)
                        1 (x5)
                        reaction (x2)
                        3 (x1)
                [overrides] : array<> {Book 1 - Zombie Feast.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: mixed
                [references] : object {Book 1 - Zombie Feast.items.[].system.references}
                    children : array<> {Book 1 - Zombie Feast.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: mixed
                    immunityFrom : array<> {Book 1 - Zombie Feast.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: mixed
                    overriddenBy : array<> {Book 1 - Zombie Feast.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: mixed
                    overrides : array<> {Book 1 - Zombie Feast.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: mixed
                [value] : object {Book 1 - Zombie Feast.items.[].system.value}
                    isValued : boolean {Book 1 - Zombie Feast.items.[].system.value.isValued} (same value: True)
                    value : integer {Book 1 - Zombie Feast.items.[].system.value.value} (same value: 1)
                [ritual] : object {Book 1 - Zombie Feast.items.[].system.ritual}
                    primary : object {Book 1 - Zombie Feast.items.[].system.ritual.primary}
                        check : string {Book 1 - Zombie Feast.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert))
                    secondary : object {Book 1 - Zombie Feast.items.[].system.ritual.secondary}
                        casters : integer {Book 1 - Zombie Feast.items.[].system.ritual.secondary.casters} (same value: 1)
                        checks : string {Book 1 - Zombie Feast.items.[].system.ritual.secondary.checks} (same value: Religion)
                [overlays] : object {Book 1 - Zombie Feast.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    cUFX7ExSLeoa3vIF : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    zFWsMjoeCnLxqJaV : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                [uses] : object {Book 1 - Zombie Feast.items.[].system.uses}
                    autoDestroy : boolean {Book 1 - Zombie Feast.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 1 - Zombie Feast.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 1 - Zombie Feast.items.[].system.uses.value} (same value: 1)
            type : string {Book 1 - Zombie Feast.items.[].type} (10 different values)
                melee (x29)
                action (x92)
                lore (x6)
                weapon (x6)
                armor (x2)
                equipment (x10)
                spellcastingEntry (x6)
                spell (x32)
                condition (x4)
                consumable (x2)
            [_stats] : object {Book 1 - Zombie Feast.items.[]._stats}
                compendiumSource : string {Book 1 - Zombie Feast.items.[]._stats.compendiumSource} (56 different values)
            [flags] : object {Book 1 - Zombie Feast.items.[].flags}
                pf2e : object {Book 1 - Zombie Feast.items.[].flags.pf2e}
                    linkedWeapon : string {Book 1 - Zombie Feast.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        L4OuRUydE98iw6Uv (x2)
                        0J9rlUbx4oCGObeU (x2)
                        LRWGmK7Fyfv4B3n4 (x1)
                        Y8HYNHds5L2GhKgk (x1)
                        NjTH65UE2kIjP0rE (x1)
    name : string {Book 1 - Zombie Feast.name} (all different values)
    system : object {Book 1 - Zombie Feast.system}
        [abilities] : object {Book 1 - Zombie Feast.system.abilities}
            cha : object {Book 1 - Zombie Feast.system.abilities.cha}
                mod : integer {Book 1 - Zombie Feast.system.abilities.cha.mod} (7 different values)
                    1 (x4)
                    0 (x4)
                    -5 (x3)
                    2 (x3)
                    -2 (x5)
                    4 (x1)
                    5 (x1)
            con : object {Book 1 - Zombie Feast.system.abilities.con}
                mod : integer {Book 1 - Zombie Feast.system.abilities.con.mod} (5 different values)
                    0 (x6)
                    2 (x5)
                    3 (x1)
                    4 (x4)
                    1 (x5)
            dex : object {Book 1 - Zombie Feast.system.abilities.dex}
                mod : integer {Book 1 - Zombie Feast.system.abilities.dex.mod} (7 different values)
                    3 (x4)
                    4 (x5)
                    2 (x6)
                    -3 (x1)
                    1 (x2)
                    -2 (x1)
                    -1 (x2)
            int : object {Book 1 - Zombie Feast.system.abilities.int}
                mod : integer {Book 1 - Zombie Feast.system.abilities.int.mod} (8 different values)
                    -2 (x1)
                    0 (x3)
                    1 (x3)
                    -5 (x7)
                    -4 (x1)
                    -3 (x3)
                    4 (x2)
                    2 (x1)
            str : object {Book 1 - Zombie Feast.system.abilities.str}
                mod : integer {Book 1 - Zombie Feast.system.abilities.str.mod} (7 different values)
                    1 (x7)
                    -5 (x1)
                    2 (x5)
                    5 (x3)
                    -1 (x1)
                    3 (x2)
                    0 (x2)
            wis : object {Book 1 - Zombie Feast.system.abilities.wis}
                mod : integer {Book 1 - Zombie Feast.system.abilities.wis.mod} (5 different values)
                    0 (x10)
                    2 (x3)
                    1 (x5)
                    4 (x1)
                    3 (x2)
        attributes : object {Book 1 - Zombie Feast.system.attributes}
            ac : object {Book 1 - Zombie Feast.system.attributes.ac}
                [details] : string {Book 1 - Zombie Feast.system.attributes.ac.details} (same value: )
                value : integer {Book 1 - Zombie Feast.system.attributes.ac.value} (10 different values)
                    12 (x1)
                    15 (x3)
                    10 (x4)
                    20 (x3)
                    13 (x4)
                    19 (x4)
                    14 (x2)
                    16 (x4)
                    18 (x3)
                    21 (x1)
            [adjustment] : string {Book 1 - Zombie Feast.system.attributes.adjustment} (same value: elite)
            [allSaves] : object {Book 1 - Zombie Feast.system.attributes.allSaves}
                value : string {Book 1 - Zombie Feast.system.attributes.allSaves.value} (3 different values)
                     (x19)
                    +1 status to all saves vs. good (x1)
                    +1 circumstance bonus to Will saves against mental effects (x1)
            hp : object {Book 1 - Zombie Feast.system.attributes.hp}
                details : string {Book 1 - Zombie Feast.system.attributes.hp.details} (3 different values)
                    void healing (x9)
                     (x19)
                    regeneration 5 (deactivated by acid, fire, or vitality) (x1)
                max : integer {Book 1 - Zombie Feast.system.attributes.hp.max} (18 different values)
                    8 (x2)
                    20 (x4)
                    10 (x4)
                    35 (x1)
                    30 (x3)
                    25 (x2)
                    95 (x1)
                    7 (x1)
                    28 (x1)
                    75 (x1)
                    48 (x1)
                    70 (x1)
                    50 (x2)
                    60 (x1)
                    16 (x1)
                    44 (x1)
                    45 (x1)
                    18 (x1)
                temp : integer {Book 1 - Zombie Feast.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 1 - Zombie Feast.system.attributes.hp.value} (18 different values)
                    18 (x2)
                    20 (x4)
                    10 (x4)
                    35 (x1)
                    8 (x1)
                    30 (x3)
                    25 (x2)
                    95 (x1)
                    7 (x1)
                    28 (x1)
                    75 (x1)
                    48 (x1)
                    70 (x1)
                    50 (x2)
                    60 (x1)
                    16 (x1)
                    44 (x1)
                    45 (x1)
            [immunities] : array<object> {Book 1 - Zombie Feast.system.attributes.immunities}
                Length: min=0 max=7
                Value type: object {Book 1 - Zombie Feast.system.attributes.immunities.[]}
                    type : string {Book 1 - Zombie Feast.system.attributes.immunities.[].type} (12 different values)
                        death-effects (x10)
                        disease (x11)
                        paralyzed (x11)
                        poison (x11)
                        unconscious (x10)
                        visual (x1)
                        precision (x9)
                        swarm-mind (x1)
                        petrified (x1)
                        critical-hits (x4)
                        acid (x1)
                        void (x1)
            [speed] : object {Book 1 - Zombie Feast.system.attributes.speed}
                otherSpeeds : array<object> {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            climb (x2)
                            fly (x6)
                            burrow (x2)
                        value : integer {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            30 (x2)
                            25 (x3)
                            5 (x3)
                            40 (x1)
                            20 (x1)
                value : integer {Book 1 - Zombie Feast.system.attributes.speed.value} (5 different values)
                    30 (x3)
                    25 (x8)
                    0 (x2)
                    20 (x6)
                    15 (x2)
            [hardness] : integer {Book 1 - Zombie Feast.system.attributes.hardness} (5 different values)
                0 (x4)
                10 (x1)
                7 (x1)
                11 (x1)
                5 (x1)
            [stealth] : object {Book 1 - Zombie Feast.system.attributes.stealth}
                details : string {Book 1 - Zombie Feast.system.attributes.stealth.details} (same value: <p>(trained)</p>)
                value : integer {Book 1 - Zombie Feast.system.attributes.stealth.value} (5 different values)
                    13 (x2)
                    10 (x3)
                    11 (x1)
                    7 (x1)
                    12 (x1)
            [resistances] : array<object> {Book 1 - Zombie Feast.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {Book 1 - Zombie Feast.system.attributes.resistances.[]}
                    [doubleVs] : array<string> {Book 1 - Zombie Feast.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 1 - Zombie Feast.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
                    [exceptions] : array<string> {Book 1 - Zombie Feast.system.attributes.resistances.[].exceptions}
                        Length: min=3 max=3
                        Value type: string {Book 1 - Zombie Feast.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            force (x1)
                            ghost-touch (x1)
                            vitality (x1)
                    type : string {Book 1 - Zombie Feast.system.attributes.resistances.[].type} (6 different values)
                        all-damage (x2)
                        cold (x4)
                        electricity (x4)
                        fire (x4)
                        piercing (x5)
                        slashing (x5)
                    value : integer {Book 1 - Zombie Feast.system.attributes.resistances.[].value} (3 different values)
                        5 (x3)
                        2 (x10)
                        3 (x11)
            [weaknesses] : array<object> {Book 1 - Zombie Feast.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {Book 1 - Zombie Feast.system.attributes.weaknesses.[]}
                    type : string {Book 1 - Zombie Feast.system.attributes.weaknesses.[].type} (8 different values)
                        area-damage (x3)
                        vitality (x6)
                        splash-damage (x3)
                        slashing (x3)
                        critical-hits (x1)
                        holy (x1)
                        bludgeoning (x2)
                        fire (x1)
                    value : integer {Book 1 - Zombie Feast.system.attributes.weaknesses.[].value} (4 different values)
                        3 (x5)
                        5 (x10)
                        10 (x4)
                        6 (x1)
            [emitsSound] : string {Book 1 - Zombie Feast.system.attributes.emitsSound} (same value: encounter)
        details : object {Book 1 - Zombie Feast.system.details}
            [blurb] : string {Book 1 - Zombie Feast.system.details.blurb} (6 different values)
                Variant elite crawling hand (x1)
                 (x16)
                LE variant guardian beast (x1)
                Female changeling human necromancer (x1)
                Variant bodak bank guard (x1)
                Male ghoul poisoner (x1)
            [languages] : object {Book 1 - Zombie Feast.system.details.languages}
                details : string {Book 1 - Zombie Feast.system.details.languages.details} (4 different values)
                     (x18)
                    (can't speak any language) (x1)
                    telepathy 60 feet (x1)
                    (can't speak any language); undead master link (x1)
                value : array<string> {Book 1 - Zombie Feast.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {Book 1 - Zombie Feast.system.details.languages.value.[]} (9 different values)
                        common (x10)
                        taldane (x1)
                        necril (x6)
                        osiriani (x2)
                        diabolic (x1)
                        aklo (x3)
                        chthonian (x1)
                        fey (x1)
                        jotun (x1)
            level : object {Book 1 - Zombie Feast.system.details.level}
                value : integer {Book 1 - Zombie Feast.system.details.level.value} (7 different values)
                    -1 (x4)
                    0 (x2)
                    3 (x10)
                    4 (x3)
                    1 (x6)
                    2 (x3)
                    5 (x1)
            [privateNotes] : string {Book 1 - Zombie Feast.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 1 - Zombie Feast.system.details.publicNotes} (13 different values)
                <p>Typically, crawling hands are formed when severed appendages are endowed with a crude sentience by evil necromantic energies that turn them into tireless killers. Yet crawling hands can also arise spontaneously, usually when a creature loses an appendage in a place rife with necromantic energy or with a connection to the Void.</p>
            <hr />
            <p>A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.</p> (x1)
                 (x9)
                <p>Common urban legends in Geb warn of the vengeful spirits of those who've been cooked alive, collectively called charghars. While many Gebbites eat people in ways that don't involve cooking, there are some undead who've grown bored after centuries of the same diet. There are also some living people in the nation who've resorted to cannibalism: either downtrodden folks who cook and eat their neighbors and kin out of necessity, or socialites who dine on such fare because it's fashionable. Regardless of the reason for cooking people, these efforts can create vengeful undead creatures who lurk wherever meals are being prepared, luring cooks into making careless or deadly mistakes.</p>
            <p>Charghars have spectral humanoid forms, while their physical manifestations appear much as they did after they were cooked-as charred remains, gory corpses bearing disembodied butchered chunks that float nearby, or loose assemblages of boiled bones.</p> (x1)
                <p>Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular intervals to help tell the time.</p>
            <hr />
            <p>Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.</p> (x1)
                <p>Graydirge's necromancer-architects used a horrifying rending process to strip the flesh and souls off most bones involved in Graydirge's construction, but modern builders lack the benefit of such gruesomely efficient magic. When haunted bones are embedded in buildings alongside mundane materials, nearby bricks and cobblestones can be infused with necromantic energy. If no one exorcises the spirits haunting the bones, they become trapped and confused, their identities and memories intermingling. After several years, they can form cobblebone swarms, malevolent haunted amalgamations of brick and bone. These vengeful creatures conjure ghostly noises to lure victims down narrow alleys or into dark stone basements, where they pummel them to death and cover their remains beneath piles of bones and brick.</p>
            <p>Some have mistaken cobblebone swarms for cobbleswarms, but citizens of Graydirge know to look for nearby apparitions, or studded bones that move when you look away. These are sure signs of a cobblebone swarm, and an indication that one should take a different route to their destination.</p>
            <p>Cobblebone swarms look like piles of simple bricks or cobblestones with crooked bones embedded in them, often in the shape of crude faces. As they roll along or float slowly through the air, they leave a ghostly afterimage in their wake.</p> (x1)
                <p>Under rare circumstances, an attempt to reanimate a skilled musician or performer as a mindless zombie is impeded by lingering occult magic that anchors a piece of the being's artistic soul to its shambling body. The resulting dirge piper retains a fragment of the person's former intellect and personality, but lacks the coordination and acuity to make true music any longer. Instead, they force air through the cavities and organs of their decomposing bodies to produce haunting piping, squelches, and trumpeting.</p>
            <p>Most dirge pipers cling to a sense of fashion from their former lives, often obsessing over the condition of their clothes. They are aware enough of their deteriorating bodies that their own decay drives them into deepening despair. The only thing more disturbing to a dirge piper than their corpse is their own music. Despite hating the sounds they make, they cannot help but produce constant noise from their mouths and their wounds.</p>
            <p>Although many necromancers consider the noisy dirge pipers a mistake, dirge pipers can be useful as leaders of other groups of zombies because their piping invigorates their fellow walking corpses. Even their putrid, trumpeting blasts resonate in a way that doesn't harm other zombies.</p> (x1)
                <p>Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.</p>
            <hr />
            <p>Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.</p> (x1)
                <p>A necromunculus is a tiny undead servant that can only be created by an undead creature. These servitors are common creations in Geb, where undead crafters and masterminds have countless years to dabble in necromantic crafts and a great need for unquestioning loyalty from servitors more cunning than other simple undead minions.</p>
            <p>Necromunculi are similar to homunculi, but there are a few notable differences between these undead creatures and the constructs they are named after. A necromunculus may be loyal to its master, but it also seethes with hatred for all undead, including itself. If left to its own devices, a necromunculus immediately begins plotting to kill and gnaw upon any undead with whom it must regularly interact, even its master, even though it has no need to eat. A necromunculus cannot willingly act on this urge so long as it has some other command to obey, so their creators work hard to ensure that they are constantly supplied with tasks to keep them occupied.</p>
            <p>Despite their cannibalistic urges, necromunculi are gaining increased in popularity among Geb's undead necromancers. Each creator wishes to see if they can imbue even more of their powers or personality in the delightfully treacherous servants. Besides, they make excellent practice in espionage and logical thinking for would-be Blood Lords.</p>
            <p>Necromunculi resemble skeletal, impish humanoids with leathery wings. They are created from a mixture of mud, bonemeal, juniper oil, a few drops of blood from a still-living mammal, and a pound of the creator's own flesh, blood, or bone. Undead creatures lacking a corporeal body can use a pound of flesh, blood, or bone from another willing, intelligent undead subject, but the process generally destroys the volunteer.</p> (x1)
                <p>When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results in a creature that's anathema to life-the bodak.</p>
            <p>The shreds of physicality that survive this absolute corruption serve only to enhance the humanoid's profoundly disturbing appearance. The bodak's body is horrifically twisted, as though it's locked in a convulsion of agony and terror. Its desiccated and hairless flesh bears an otherworldly, pearlescent sheen, strung taut across a malformed skeleton that reduces its gait to a slow shamble. But most disturbing of all are its eyes, set in a drooping, melted visage with scant remains of its former facial structure. These eyes, sunken deep into their sockets, nevertheless glow with an unholy light, stare with unremitting malevolence, and constantly weep noxious vapor.</p>
            <p>Fragmented memories of a prior existence filtered through a vengeful hatred of the living lead the bodak to try to return to those places it once knew. If successful, it assaults former friends, acquaintances, and loved ones with its murderous gaze and an incomprehensible torrent of gibberish laced with vile curses, accusations, and threats-an assault that often leads to the victims rising as newly formed bodaks themselves.</p> (x1)
                <p>Made up of hundreds of finger and toe bones, a phalanx of phalanges clatters along the ground in an eerily uniform manner.</p>
            <hr />
            <p>Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.</p> (x1)
                <p>The ribs of a scrabbling ribcage are connected to either a sternum or vertebral column, but not both, allowing the ribs to function as legs.</p>
            <hr />
            <p>Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.</p> (x1)
                <p>Skull fairies are malicious beings spawned from the heads of those who die after exposure to the malignant energies of the Shadow Plane. They aren't fey, but their petite, winged forms and tendency for malevolent mischief has caused the appellation "skull fairy" to stick.</p>
            <p>After bursting from the skull of the deceased, a skull fairy seeks out victims to behead. Skull fairies enjoy nothing more than the horrific sound of wrenching a head free from a body. They often wear the skulls of their most recent victim like caps atop their bulbous, oversized heads. Skull fairies take heads they've acquired to isolated caves, where they carefully strip off the flesh and put the skulls on display. If the skull fairy feels the need for new headgear, they hollow out a fresh skull to wear and retire the old one to a place of prominence.</p>
            <p>A group of exactly three skull fairies who have each been alive for at least 13 years become much more powerful than their solitary or younger kin. Members of such a coven become stronger and more intelligent, and they set their minds to evil and chaos on a much wider scale-although anything more complicated than wandering about to twist off heads might seem aspirational to a skull fairy. Skull fairies that join a coven gain the elite adjustments and often acquire more powerful innate spells. Nondetection and stinking cloud are the most common spells a skull fairy coven can access, but others exist. A skull fairy can only join a coven consisting exclusively of other skull fairies.</p> (x1)
                <p>Sometimes, when a troll is regenerating from life-threatening wounds inflicted by necromancy or void energy, the vile energy takes hold in the troll's supernaturally resilient regeneration. The force that should have killed the troll instead becomes a part of the troll's strange physiology. These trolls are not undead, but the force inside them eats at their bodies and souls, turning them into shrunken mockeries of their former selves. These so-called "tombstone trolls" resemble withered, diminutive trolls, bloated with starvation and obviously sickly. Their teeth, hair, and fingernails rot, fall out, and regenerate every few days in an endless cycle that is both painful to experience and sickening to see.</p>
            <p>Other trolls shun and despise tombstone trolls, who earn their name from their habit of digging up graves in their search for an easy meal that can't fight back. Tombstone trolls shun confrontation of any kind, especially in areas where their grave-robbing might put them at odds with powerful undead. They often lair underground, safe in their graveyard burrows for days at a time, gradually tunneling through the earth to devour nearby corpses. If the tombstone troll is clever, the surface might not bear any evidence of their presence except for a few divots or soft spots in the soil. Once a tombstone troll has run out of easy pickings in a cemetery, it moves on in the dead of night to find a new hunting ground. If their travel is lengthy or difficult, their hunger might drive them to attack the living.</p> (x1)
            publication : object {Book 1 - Zombie Feast.system.details.publication}
                license : string {Book 1 - Zombie Feast.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 1 - Zombie Feast.system.details.publication.remaster} (same value: False)
                title : string {Book 1 - Zombie Feast.system.details.publication.title} (same value: Pathfinder #181: Zombie Feast)
            [description] : string {Book 1 - Zombie Feast.system.details.description} (8 different values)
                <p>This bone-filled vault disgorges its contents the moment the vault door slides open.</p> (x1)
                <p>The cauldron's ear-splitting keening calls forth spectral claws to assail ears and souls alike.</p> (x1)
                <p>A nest of bones resembling an ant hill contains countless miniscule scavenger vermin with vicious, acid-dripping mandibles.</p> (x1)
                <p>This ancient pile of bones appears stable, but the slightest disturbance topples them.</p> (x1)
                <p>A skeletal arm holding a sickle is concealed in the ceiling and connected to a mechanism in the sliding door below it.</p> (x1)
                <p>The heavy gate slams shut when opened more than halfway</p> (x1)
                <p>A cloud of invisible magical sensors floats in the square above an invisible floor rune.</p> (x1)
                <p>The former bank manager's ghostly presence tempts creatures to partake in a dubious meal.</p> (x1)
            [disable] : string {Book 1 - Zombie Feast.system.details.disable} (8 different values)
                <p>@Check[thievery|dc:20] (trained) or @Check[stealth|dc:20] (trained) to carefully open the vault door without disturbing the bones</p> (x1)
                <p>@Check[athletics|dc:22] to tip the cauldron, or @Check[occultism|dc:20] or @Check[religion|dc:20] (trained) to ward against the cauldron's effects. Any combination of three successful attempts is required to fully disable the haunt. When the haunt is disabled, the coven seeks vengeance.</p> (x1)
                <p>@Check[athletics|dc:18|name:Topple the Mound] (trained) to topple the mound and destroy it</p> (x1)
                <p>@Check[acrobatics|dc:20] (trained) or @Check[stealth|dc:20] (trained) to shimmy past the bones without disturbing them, or deal any amount of damage to trigger the collapse from a distance</p> (x1)
                <p>@Check[thievery|dc:20|traits:action:disable-a-device] (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas <strong>D2</strong> and <strong>D4</strong>, respectively)</p> (x1)
                <p>@Check[thievery|dc:15|traits:action:disable-a-device|name:Loosen the Gate Springs] (trained) to loosen the gate's springs before it slams closed</p> (x1)
                <p>@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to disrupt the rune's summoning effect; alternatively, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 17) to counteract the rune</p> (x1)
                <p>@Check[religion|dc:18|name:Recite a Prayer to Urgathoa] (trained) to say a prayer to Urgathoa and put the haunt temporarily to rest until it resets, @Check[occultism|dc:22|name:Commune with the Manager's Spirit] (trained) to commune with the bank manager's spirit and convince her to permanently pass on, disabling the haunt</p> (x1)
            [isComplex] : boolean {Book 1 - Zombie Feast.system.details.isComplex} (2 different values)
                False (x4)
                True (x4)
            [reset] : string {Book 1 - Zombie Feast.system.details.reset} (7 different values)
                 (x2)
                <p>The haunt becomes inert (resuming its usual screaming) at the end of any round in which no creatures other than Kepgeda remain in her kitchen.</p> (x1)
                <p>The hazard deactivates if there are no targets for its acid spew at the start of its turn. The hatchlings return to the nest, and the hazard resets. If damaged but not destroyed, the nest recovers @Damage[1d6[healing]] Hit Points per hour as the hatchlings repair it.</p> (x1)
                <p>The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.</p> (x1)
                <p>The trap can be reactivated (or deactivated, if it's active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful @Check[perception|dc:18|traits:action:seek] check.</p> (x1)
                <p>The trap resets after 24 hours.</p> (x1)
                <p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn't re-form if a creature eats a full meal at the desk-this can be any food, not just the "food" at hand.</p> (x1)
            [routine] : string {Book 1 - Zombie Feast.system.details.routine} (4 different values)
                 (x5)
                <p>(1 action) The spectral hands scurry about, grabbing at all of Kepgeda's foes in area <strong>E13</strong>. Each such creature takes @Damage[3d6[mental]] damage (@Check[will|dc:20|basic]) as the spectral claws assail them. A creature that takes mental damage from this effect doesn't reduce their frightened value at the end of their next turn.</p> (x1)
                <p>(1 action) The hazard makes an acid spew Strike against the nearest creature.</p> (x1)
                <p>(1 action) The haunt sends a cloud of dust and bone shards hurtling about the room. The dust and bones batter all creatures in the room, dealing @Damage[4d6[bludgeoning]] damage (@Check[reflex|dc:21|basic]). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round (or 1 minute on a critical failure).</p> (x1)
        [initiative] : object {Book 1 - Zombie Feast.system.initiative}
            statistic : string {Book 1 - Zombie Feast.system.initiative.statistic} (same value: perception)
        [perception] : object {Book 1 - Zombie Feast.system.perception}
            details : string {Book 1 - Zombie Feast.system.perception.details} (same value: )
            mod : integer {Book 1 - Zombie Feast.system.perception.mod} (11 different values)
                5 (x3)
                6 (x4)
                12 (x2)
                3 (x3)
                9 (x1)
                8 (x1)
                10 (x3)
                4 (x1)
                11 (x1)
                7 (x1)
                1 (x1)
            senses : array<object> {Book 1 - Zombie Feast.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 1 - Zombie Feast.system.perception.senses.[]}
                    [acuity] : string {Book 1 - Zombie Feast.system.perception.senses.[].acuity} (2 different values)
                        precise (x4)
                        imprecise (x2)
                    [range] : integer {Book 1 - Zombie Feast.system.perception.senses.[].range} (3 different values)
                        30 (x4)
                        60 (x1)
                        40 (x1)
                    type : string {Book 1 - Zombie Feast.system.perception.senses.[].type} (4 different values)
                        lifesense (x4)
                        tremorsense (x1)
                        darkvision (x16)
                        scent (x1)
        [resources] : object {Book 1 - Zombie Feast.system.resources}
            [focus] : object {Book 1 - Zombie Feast.system.resources.focus}
                max : integer {Book 1 - Zombie Feast.system.resources.focus.max} (2 different values)
                    2 (x1)
                    1 (x1)
                value : integer {Book 1 - Zombie Feast.system.resources.focus.value} (2 different values)
                    2 (x1)
                    1 (x1)
        saves : object {Book 1 - Zombie Feast.system.saves}
            fortitude : object {Book 1 - Zombie Feast.system.saves.fortitude}
                saveDetail : string {Book 1 - Zombie Feast.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Book 1 - Zombie Feast.system.saves.fortitude.value} (12 different values)
                    2 (x1)
                    6 (x7)
                    0 (x4)
                    8 (x2)
                    3 (x2)
                    9 (x2)
                    11 (x3)
                    4 (x1)
                    12 (x3)
                    10 (x2)
                    7 (x1)
                    5 (x1)
            reflex : object {Book 1 - Zombie Feast.system.saves.reflex}
                saveDetail : string {Book 1 - Zombie Feast.system.saves.reflex.saveDetail} (same value: )
                value : integer {Book 1 - Zombie Feast.system.saves.reflex.value} (11 different values)
                    5 (x3)
                    7 (x1)
                    0 (x5)
                    12 (x2)
                    6 (x5)
                    11 (x3)
                    4 (x2)
                    8 (x2)
                    3 (x2)
                    9 (x3)
                    2 (x1)
            will : object {Book 1 - Zombie Feast.system.saves.will}
                saveDetail : string {Book 1 - Zombie Feast.system.saves.will.saveDetail} (same value: )
                value : integer {Book 1 - Zombie Feast.system.saves.will.value} (12 different values)
                    2 (x1)
                    4 (x3)
                    0 (x7)
                    10 (x2)
                    3 (x4)
                    8 (x2)
                    7 (x2)
                    12 (x2)
                    6 (x1)
                    11 (x1)
                    5 (x3)
                    9 (x1)
        [skills] : object {Book 1 - Zombie Feast.system.skills}
            [athletics] : object {Book 1 - Zombie Feast.system.skills.athletics}
                base : integer {Book 1 - Zombie Feast.system.skills.athletics.base} (6 different values)
                    5 (x3)
                    6 (x5)
                    8 (x3)
                    10 (x1)
                    9 (x1)
                    7 (x2)
            [stealth] : object {Book 1 - Zombie Feast.system.skills.stealth}
                base : integer {Book 1 - Zombie Feast.system.skills.stealth.base} (6 different values)
                    6 (x3)
                    5 (x1)
                    12 (x1)
                    11 (x3)
                    10 (x1)
                    7 (x2)
            [survival] : object {Book 1 - Zombie Feast.system.skills.survival}
                base : integer {Book 1 - Zombie Feast.system.skills.survival.base} (2 different values)
                    2 (x1)
                    10 (x1)
            [acrobatics] : object {Book 1 - Zombie Feast.system.skills.acrobatics}
                base : integer {Book 1 - Zombie Feast.system.skills.acrobatics.base} (6 different values)
                    5 (x1)
                    9 (x2)
                    8 (x2)
                    4 (x1)
                    10 (x2)
                    7 (x1)
            [intimidation] : object {Book 1 - Zombie Feast.system.skills.intimidation}
                base : integer {Book 1 - Zombie Feast.system.skills.intimidation.base} (3 different values)
                    11 (x3)
                    4 (x1)
                    9 (x1)
            [crafting] : object {Book 1 - Zombie Feast.system.skills.crafting}
                base : integer {Book 1 - Zombie Feast.system.skills.crafting.base} (3 different values)
                    4 (x1)
                    13 (x1)
                    12 (x1)
            [performance] : object {Book 1 - Zombie Feast.system.skills.performance}
                base : integer {Book 1 - Zombie Feast.system.skills.performance.base} (2 different values)
                    10 (x1)
                    8 (x1)
            [religion] : object {Book 1 - Zombie Feast.system.skills.religion}
                base : integer {Book 1 - Zombie Feast.system.skills.religion.base} (same value: 8)
            [nature] : object {Book 1 - Zombie Feast.system.skills.nature}
                base : integer {Book 1 - Zombie Feast.system.skills.nature.base} (same value: 10)
            [occultism] : object {Book 1 - Zombie Feast.system.skills.occultism}
                base : integer {Book 1 - Zombie Feast.system.skills.occultism.base} (2 different values)
                    13 (x1)
                    6 (x1)
            [society] : object {Book 1 - Zombie Feast.system.skills.society}
                base : integer {Book 1 - Zombie Feast.system.skills.society.base} (2 different values)
                    11 (x1)
                    6 (x1)
            [medicine] : object {Book 1 - Zombie Feast.system.skills.medicine}
                base : integer {Book 1 - Zombie Feast.system.skills.medicine.base} (same value: 9)
            [deception] : object {Book 1 - Zombie Feast.system.skills.deception}
                base : integer {Book 1 - Zombie Feast.system.skills.deception.base} (same value: 8)
            [diplomacy] : object {Book 1 - Zombie Feast.system.skills.diplomacy}
                base : integer {Book 1 - Zombie Feast.system.skills.diplomacy.base} (same value: 8)
            [thievery] : object {Book 1 - Zombie Feast.system.skills.thievery}
                base : integer {Book 1 - Zombie Feast.system.skills.thievery.base} (2 different values)
                    7 (x1)
                    9 (x1)
        traits : object {Book 1 - Zombie Feast.system.traits}
            rarity : string {Book 1 - Zombie Feast.system.traits.rarity} (4 different values)
                common (x5)
                uncommon (x13)
                rare (x4)
                unique (x7)
            size : object {Book 1 - Zombie Feast.system.traits.size}
                value : string {Book 1 - Zombie Feast.system.traits.size.value} (4 different values)
                    tiny (x5)
                    med (x17)
                    lg (x4)
                    sm (x3)
            value : array<string> {Book 1 - Zombie Feast.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 1 - Zombie Feast.system.traits.value.[]} (25 different values)
        [creatureType] : string {Book 1 - Zombie Feast.system.creatureType} (same value: )
        [statusEffects] : array<> {Book 1 - Zombie Feast.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
        [spellcasting] : object {Book 1 - Zombie Feast.system.spellcasting}
            rituals : object {Book 1 - Zombie Feast.system.spellcasting.rituals}
                dc : integer {Book 1 - Zombie Feast.system.spellcasting.rituals.dc} (same value: 22)
    type : string {Book 1 - Zombie Feast.type} (2 different values)
        npc (x21)
        hazard (x8)
    [prototypeToken] : object {Book 1 - Zombie Feast.prototypeToken}
        name : string {Book 1 - Zombie Feast.prototypeToken.name} (same value: Summoning Rune)